Piece Values
Pawn Value
Knight value
Bishop value
Rook value
Queen value
Evaluation
King Safety
Mobility
Min. Knight Mobility
Min. Bishop Mobility
Advantage
Evaluation
Bishop Pair
Bad Bishop
Unequal Bishops
Bishop Pair Extra
Pins
Pawn Evaluation
Pawn Structure
Weak Pawns
Pawn Formation
Pawn Pressure
Double Pawns
Pawn Evaluation
Double Isolated Pawns
Passed Pawns
Passed Pawn MIDG
Passed Pawn Tropism (1)
Passed Pawn Tropism (2)
Evaluation
Tempo
Knight Outpost
Rook 7th Rank (1)
Rook 7th Rank (2)
Lazy Eval
Evaluation
My Queen
PST Divide
PST Replace
Attractiveness
Confusion
PST Pawn
PST Knight
PST Bishop
PST Rook
PST Queen
PST King
New Evaluation Options
Playing Style
Knight Mobility
Bishop Mobility
Rook Mobility
Doubled Rooks
Stuff
Time Control
Blitz Time Control
Permanent Brain
Opening Book
Book File
Search
History Depth
Singular Checks
QS Checks Depth
Futility Pruning
Futility Depth
Search
Check Extensions
Recapture Extensions
Recapture Maximum
Search Technique
Draw Contempt Evaluation
Search
Hash Table
Static Reductions
Losing Material Reductions
Position Learner
Book Learner
Late Move Reductions (LMR)
Late Move Reductions
LMR scaling
Reduce less
Use Log Formula
Positional Loss
King Safety Parameters [ Help ]
King Front Square
King Flank Square
King Behind Square
King Undefended Square
King Front Pawn Square
King Pawn Attack
King Queen Check Front
King Queen Check Flank
King Shelter Front Square
King Shelter Flank Square
King Safety Modus
Untested
Keep Best Move
Rook behind Passer
Zero Width Search
Lazy Rooks
Queens Pawn
Bishop vs Knight Endings
Trapped Knights (a8/h8)
Trapped Knights (a7/h7)
Avoid shuffle pieces
Rook pins 8th row
Keep Queen when behind
Scaling MiddleGame
Scaling EndGame
Scaling Late EndGame
Evaluation Initiative