Piece Values
Pawn Value
Knight value
Bishop value
Rook value
Queen value
Evaluation
King Safety
Mobility
Min. Knight Mobility
Min. Bishop Mobility
Advantage
Evaluation
Bishop Pair
Bad Bishop
Unequal Bishops
Bishop Pair Extra
Pins
Pawn Evaluation
Pawn Structure
Weak Pawns
Pawn Formation
Pawn Pressure
Double Pawns
Pawn Evaluation
Double Isolated Pawns
Passed Pawns
Passed Pawn MIDG
Passed Pawn Tropism (1)
Passed Pawn Tropism (2)
Evaluation
Tempo
Knight Outpost
Rook 7th Rank (1)
Rook 7th Rank (2)
Lazy Eval
Evaluation
My Queen
PST Divide
PST Replace
Attractiveness
Confusion
PST Pawn
PST Knight
PST Bishop
PST Rook
PST Queen
PST King
New Evaluation Options
Playing Style
Knight Mobility
Bishop Mobility
Rook Mobility
Doubled Rooks
Active MISC switches
Misc-07
Misc-08
Misc-09
Misc-14
Misc-26
Search
Time Control
Blitz Time Control
Permanent Brain
Opening Book
Book File
Search
LMR scaling
History Depth
Singular Checks
QS Checks Depth
Futility Pruning
Futility Depth
Search Switches
Check Extensions
Recapture Extensions
Recapture Maximum
Search Technique
Draw Contempt Evaluation
Hash Table
Late Move Reductions
Avoid Winning Capture Reductions
Losing Material Reductions
Position Learner
Book Learner
New Evaluation Options [2]
Keep Queen when behind
Scaling MiddleGame
Scaling EndGame
Scaling Late EndGame
Untested
Keep Best Move
Rook behind Passed Pawn
Misc-06
Misc-12
Misc-13
Misc-62
Late Move Reductions (LMR)
LMR scaling
Reduce bad checks
Reduce bad captures
Reduce less if history > 0
Reduce less if history > 500
Reduce less if history > 1000
Reduce less if history > 1500
Reduce more if history < 0
Reduce more if history < -500
Reduce more if history < -1000
Reduce more if history < -1500
Alpha check
Alpha Margin
Positional Advantage check
Advantage Margin
Threats
Escape from threats
Killer Moves
Passed Pawns
Margin
King Safety
Margin
Positional Gain
Gain Margin
Positional Loss
Loss Margin
Piece Square Gain
Value