YAT2



YAT is a computer-computer tournament that emulates a human-human tournament or a SSDF | ICGA | CSVN | CCT tournament as close as possible in the sense that opening books are allowed, all kind of learning is allowed, opponent preparation is allowed and last but not least that engine authors have the right to know the name and elo rating of the opponent.


Specifics:

  • Hardware HP Z800 8 core, 8 Gb RAM, approx 2.8 GHz
  • Time control 40m/20m repeating.
  • Type: Robin rounds.
  • Number of games at least 1000.
  • Single processor only.
  • Permanent Brain = on.
  • Opening book(s) (2)
  • Learning allowed.
  • Opponent name and elo rating provided (1)
  • No table bases since they may influence other cores.
  • Interface: in principle Arena.


  1. Elo rating provided. Before a game starts I will put a textfile (OPPONENT.TXT) in your root directory that contains the name of your opponent and the elo rating, CCRL ratings will be used. You then can set your contempt factor, change playing style, change opening book, whatever you think is needed to get the best result. Textfile layout:


Komodo

3274

2500


Red being the opponent elo, green the elo rating of your program. You can choose to ignore this information but on the other hand if you for instance know your opponent is 500-600 elo better then maybe it's a smart move to set your contempt factor on a full pawn (or so) and take the first occasion on a 3-fold repetion and celebrate the ½ point as a victory.


If you don't want to use the OPPONENT.TXT textfile as input because your engine supports the Winboard or UCI command for that then you should inform me explicitly.


  1. On opening books - you are responsible for your own opening book. If you don't have one make sure you get one. There are many freely available opening books. You can also make the choice to use the Arena book. Just instruct me well.


Other stipulations

  • You are allowed to change version and/or opening book only once.
  • Round updates | ranking | PGN download.
  • Live support all games (4 games at the same time) with TLCV.
  • Private engines allowed as long as they are not clones or closely derived, I will check.


Start tournament at February 1, 2016 so you can make preparations. If you are interested subscribe using the contact form. Subscription will close January 28, 2016


Review YAT first edition


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Participants



Program

Version

Author

Start ELO

Country

Book positions

Book learning

Position learning

Opponent learning

1.

7

Engin Üstün

2808

Germany





2.

0.85

Daniel José Queraltó

3070

Andorra





3.

3.0

Thomas Petzke

3041

Germany

500.000




4.


Maarten Claessens

2928

Netherlands

81.000

yes

yes

yes

5.

2.2

Marco Belli

2922

Italy





6.

1.x

Miguel Ballicora

2861

Argentina





7.

18.3

Jon Dart

2885

USA

500.000


yes

yes

8.

2.1a

Ed Schröder

2681

Netherlands

150 million

yes

not used

yes

9.

Geneva

Alexandru Moșoi

2480

Romania





Initial ELO ratings are 40/40 CCRL (13 Februari 2016) based.


WaDuuttie is a private engine which gained an elo rating of 2928 in YAT-1.


Bottom line of this tournament is if the initial elo

ratings will change much.


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Pairing

created with stChess


With 9 engines we will play 30 rounds producing 1080 x 40/20 games all together, thus each engine will play 240 games.


Because of the trouble to configure each game with the right parameters concerning opponent learning (OPPONENT.TXT or its Winboard equivalent RATING) and the big time delays that will cause we will speedup the tournament by letting the engines play 30 (instead of 1) games in 9 rounds against each other. So the complete paring for this first edition of YAT will be:

Round 1


30 games

Andscacs

Zurichess

28½ - 1½

iCE

ProDeo

24½ - 5½

WaDuuttie

Arasan

16½-13½

Vajolet

Gaviota

16½-13½

Tornado

bye


Round 4



ProDeo

Gaviota

14 - 16

Zurichess

Vajolet

2 - 28

Tornado

WaDuuttie

9 - 21

Andscacs

iCE

18 - 12

Arasan

bye


Round 7



Vajolet

iCE

10½-19½

Gaviota

Andscacs

6 - 24

Arasan

Tornado

17½-12½

ProDeo

Zurichess

23 - 7

WaDuuttie

bye


Round 2


30 games

Arasan

Vajolet

18 - 12

ProDeo

WaDuuttie

3½ - 26½

Zurichess

iCE

½ - 29½

Tornado

Andscacs

4 - 26

Gaviota

bye


Round 5



WaDuuttie

Andscacs

11 - 19

Vajolet

Tornado

19 - 11

Gaviota

Zurichess

26 - 4

Arasan

ProDeo

25 - 5

iCE

bye


Round 8



Tornado

ProDeo

13 - 17

Andscacs

Arasan

20½-9½

iCE

Gaviota

22½-7½

WaDuuttie

Vajolet

14½-15½

Zurichess

bye


Round 3


30 games

iCE

Tornado

26 - 4

WaDuuttie

Zurichess

29½ - ½

Vajolet

ProDeo

21½ - 8½

Gaviota

Arasan

15 - 15

Andscacs

bye


Round 6



Zurichess

Arasan

1½ - 28½

Tornado

Gaviota

9½ - 20½

Andscacs

Vajolet

22 - 8

iCE

WaDuuttie

20 - 10

ProDeo

bye


Round 9



Gaviota

WaDuuttie

9½ - 20½

Arasan

iCE

10½-19½

ProDeo

Andscacs

7 - 23

Zurichess

Tornado

4½ - 25½

Vajolet

bye



Because the most likely scenario is that the battle for the tournament victory will be

between iCE and Andscacs we will play round 4 as last round to

keep the tension to the last moment.


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Live Support

using TLCV

broadcasting all 1080 games live


Download Tom's Live Chess Viewer and log in as follows:


HOST yatchess.ddns.net

PORT  16001


and/or


Start a new TLCV session and use PORT's 16002 | 16003 | 16004


Doing so you can watch all 4 matches in progress.


Important TLCV features: PGN | Chat | Result Table


Remark: TLCV and Arena sometimes miscommunicate at the start of a new game and have the colors wrong. This oddity (bug) however has no effect on the engines itself, the result table is okay, the PGN for download likewise. Another visual glitch that may happen (or not) is that the TLCV clocks are not in sync with the Arena clocks.


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Cross table

created with ProTools

No. Engine            1     2     3     4     5     6     7     8     9        Score
-------------------------------------------------------------------------------------------
 1 Andscacs 0.85   xxxx  18.0  19.0  20.5  22.0  24.0  26.0  23.0  28.5  181.0 / 240 (75.4%)
 2 iCE 3.0         12.0  xxxx  20.0  19.5  19.5  22.5  26.0  24.5  29.5  173.5 / 240 (72.2%)
 3 WaDuuttie       11.0  10.0  xxxx  16.5  14.5  20.5  21.0  26.5  29.5  149.5 / 240 (62.2%)
 4 Arasan 18.3      9.5  10.5  13.5  xxxx  18.0  15.0  17.5  25.0  28.5  137.5 / 240 (57.2%)
 5 Vajolet2 2.2     8.0  10.5  15.5  12.0  xxxx  16.5  19.0  21.5  28.0  131.0 / 240 (54.5%)
 6 Gaviota          6.0   7.5   9.5  15.0  13.5  xxxx  20.5  16.0  26.0  114.0 / 240 (47.5%)
 7 Tornado 7        4.0   4.0   9.0  12.5  11.0   9.5  xxxx  13.0  25.5   88.5 / 240 (36.8%)
 8 ProDeo 2.0       7.0   5.5   3.5   5.0   8.5  14.0  17.0  xxxx  23.0   83.5 / 240 (34.8%)
 9 Zurichess        1.5   0.5   0.5   1.5   2.0   4.0   4.5   7.0  xxxx   21.5 / 240  (9.0%)

Initial ratings

created with ORDO

   # ENGINE             : RATING    POINTS  PLAYED    (%)
   1 Andscacsn 0.85     : 3070.0       0.0       0   0.0%
   2 Ice 3.0            : 3041.0       0.0       0   0.0%
   3 WaDuuttie          : 2928.0       0.0       0   0.0%
   4 Vajolet2 2.2       : 2922.0       0.0       0   0.0%
   5 Arasan 18.3        : 2885.0       0.0       0   0.0%
   6 Gaviota            : 2861.0       0.0       0   0.0%
   7 Tornado 7          : 2808.0       0.0       0   0.0%
   8 ProDeo 2.0         : 2681.0       0.0       0   0.0%
   9 Zurichess          : 2480.0       0.0       0   0.0%

Tournament ratings

created with ORDO
















   # PLAYER           : RATING    POINTS  PLAYED    (%)    ELO
   1 Andscacs 0.85    : 3058.6     181.0     240   75.4%   -12
   2 iCE 3.0          : 3032.0     173.5     240   72.3%    -9
   3 WaDuuttie        : 2953.3     149.5     240   62.3%   +25
   4 Arasan 18.3      : 2916.0     137.5     240   57.3%   +31
   5 Vajolet2 2.2     : 2896.1     131.0     240   54.6%   -26
   6 Gaviota          : 2843.9     114.0     240   47.5%   -18
   7 Tornado 7        : 2762.6      88.5     240   36.9%   -46
   8 ProDeo 2.0       : 2745.8      83.5     240   34.8%   +64
   9 Zurichess        : 2468.6      21.5     240    9.0%   -12

White advantage = 55.84
Draw rate (equal opponents) = 47.66 %

Time control comparison between engines


Depth    : Average search depth

Time      : Total time engine used

Moves    : Total moves engine played

Average  : Average time per move in centi-seconds

Forfeit    : Games engine lost due to time forfeit

Book      : The engine that profited most of its book


List is sorted on Average Time indicating the engine that used the most time tops.




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YAT

Medal Competition


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Tournament Statistics

Depths, Time control, Book

created with ProTools


Engine           Depth       Time   Games     Moves  Average Forfeit    Book
Tornado 7        26.58  154:06:25     240     15307    36.24     0   1512  (6.30)
Andscacs 0.85    24.72  153:51:01     240     15393    35.98     0   1464  (6.13)
Zurichess        14.32  115:55:36     240     11852    35.21    32   2071  (8.67)
Gaviota          16.55  158:58:04     240     16823    34.02     0   3033 (12.64)
Arasan 18.3      24.69  136:12:37     240     16674    29.41     0   2672 (11.13)
WaDuuttie        21.46  128:43:53     240     15979    29.00     0   2488 (10.37)
iCE 3.0          26.82  110:42:26     240     14712    27.09     0   1995  (8.31)
ProDeo 2.0       14.62  114:18:48     240     15272    26.95     0   3377 (14.07)
Vajolet2 2.2     22.97  118:33:16     240     17430    24.49     0   2234  (9.31)

No

Program

Author

Country




Total

1

Andscacs

Daniel José Queraltó

Andorra

2



2

2-3

Texel

Peter Österlund

Sweden


1


1


iCE

Thomas Petzke

Germany


1


1

4

Waduuttie

Maarten Claessens

Netherlands



2

2

















PGN